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Java lwjgl vs libgdx
Java lwjgl vs libgdx








java lwjgl vs libgdx

The OBJ format is not fully supported and should be avoided. This is only done for the sake of this tutorial. Please note that this model is in the wavefront (OBJ) file format. ship.png: the texture the material uses.ship.mtl: the wavefront material file the model uses.ship.obj: the wavefront model file we're going to load.Notice that it contains three files, which must be included in the same folder: You can extract it to the data folder within the assets folder of the android project. I used the ship model that comes with LibGDX gdx-invaders, you can find it here. You can start your favorite modeling application or grab an existing model. The full source, assets and a runnable tests of this tutorial can be found on this github repository. Now let’s make things a bit more iteresting by adding loading a model instead of creating a box. We’ve setup a camera, added some lights and rendered a green box. In the previous tutorial, we’ve seen how to setup libgdx for rendering a 3D scene.










Java lwjgl vs libgdx